Arma Reforger admin commands (RCON and in-game)
Arma Reforger has few administration commands, and the same ones work in-game (typed in chat after #login) and over RCON (no #login needed: the RCON password authenticates you). This is the full list, with what the server replies on the current version (1.8).
Authenticating in-game
| Command | What it does |
|---|---|
#login <passwordAdmin> | Grants admin rights for the session. The password is game.passwordAdmin in config.json. Typed in chat; not needed over RCON. |
#logout | Drops admin rights. |
Players
| Command | What it does |
|---|---|
#players | Lists connected players. Each row is number ; identity id ; name. The number (Player#) changes every session; the identity id (UUID) is fixed per account, on PC, Xbox and PlayStation. |
#kick <Player#> | Kicks the player with that number. Replies Player 'NAME' kicked!. It does not ban: they can rejoin. |
Bans
| Command | What it does |
|---|---|
#ban create <Player# | identity id> <seconds> [reason] | Bans. 0 seconds = permanent. Replies Player '<uuid>' banned!. It does not kick a connected player: run #kick afterwards. |
#ban list [page] | Lists bans 25 per page: Total bans: N | Page: X/Y and rows - <identity id> | <name>. With no bans it replies Server has no bans to list. Duration and reason are not shown. |
#ban remove <identity id> | Lifts the ban. Replies Ban removed!. |
More detail and good practice in how to ban players on Arma Reforger.
Server
| Command | What it does |
|---|---|
#restart | Restarts the match (reloads the scenario). Players are disconnected for a few seconds. |
#shutdown | Stops the server process. If the hosting auto-restarts (Pterodactyl, most rented hosts), it comes back on its own. |
#roles | Shows the defined admin roles. |
What the server replies when something goes wrong
- A well-formed but inapplicable command (for instance an identity id that does not exist) replies
error '<command>'. That is not success: check the id. - An unknown command gets no useful reply. BattlEye acknowledges that it received the command before the game runs it, so "received" does not mean "done".
Commands that do not exist in Reforger
They come from Arma 3 or DayZ and people search for them, but Reforger's RCON does not have them:
say/#say/ chat messages: there is no way to write to players over RCON.#lock/#unlock: you cannot close the server to new players.#vote,#mission,#monitor: do not exist.- Player whitelist, scenario change, teleport, time of day, weather: neither over RCON nor in chat.
All of that only works with a server-side mod running inside the server and talking to the outside. Players install nothing. Reforger Ops ships an optional one (live chat and kills, messages to players, map, teleport, time and weather); without it, the panel does everything RCON allows.
